1NT doubled runout
1NT (X)
- P forcing xx, if doubler then passes
- pass is to play (v. juicy)
- 2C is 4333 not 4C
- xx 5C or 4441, singleton C, puppets 2C, if doubled
- pass shows 5C
- 2D shows 4-4-4-1C
- 2C 4C in a 4333, or any 2 4-card suits, sit unless doubled then
- P 4C (maybe & another 4 card suit)
- xx 4D & 4H, mnemonic redouble = reds
- 2D D & S
- 2H 5H & 4S (mnemonic link C to H)
- 2D 5D to play ostensibly but might be both majors, if doubled then
- pass shows 5D
- redouble with equal length in the majors
- 2H with 5S and 4H (mnemonic, link D to S)
- 2H to play
- 2S to play
You can’t play in 1NTx using these methods, which is a downside
1NT P P x P P
P 4333, not 4C, too bad; or you don’t mind 1NTx
xx 5C
2C 4C or 2 4-card suits
else natural